How to make object throwing trajectory?

Getting Point A and B shouldn’t be a problem… problem is showing this trajectory depending on the distance character throwing object. Any way to achieve this ??
Maybe we can use “Single trace by channel” to get points A and B. but how to draw this curve in between?

What about using Spline of some sort… ?? there must be some way!!

Once again figured it out myself! :slight_smile:
used beam particle system to make it!

Hi VeerChidar, can you please elaborate on what solutions did you found for the trajectory? Thanks in advance.