Getting Point A and B shouldn’t be a problem… problem is showing this trajectory depending on the distance character throwing object. Any way to achieve this ??
Maybe we can use “Single trace by channel” to get points A and B. but how to draw this curve in between?
What about using Spline of some sort… ?? there must be some way!!
Once again figured it out myself! ![]()
used beam particle system to make it!
Hi VeerChidar, can you please elaborate on what solutions did you found for the trajectory? Thanks in advance.
