So, I would like to make a platform fall down when the projectile I shoot hits the red box…and kill the enemy. Nothing too fancy. If I understand the logic, I would have 2 collision boxes on the mesh, one for the Red box and one for the Platform. I would have to apply Physic to the platform when my arrow hits the Red Box, and the falling platform would trigger a death event when it collides with the enemy…and destroy itself afterwards.
Now, any leads on how to code this would be much appreciated .
Copied exactly this but or some reason it doesnt work, the arrow just stick to the trigger zone. Is there some collision settings I have to tweak for the trigger box or in the static mesh itself so the arrow trigger the Physics? Sry but the collision settings are confusing to me…
Trigger’s settings above, at default - it’s a box collision. The only non-default setting is flagged with the red arrow in the original post. But that’s for the platform hitting something.
Perhaps your arrow projectiles are more fancy than the template’s projectile. How do they work? For your reference, that’s the projectile used here:
Thanks for your time. Yeah they’re fancy alright Nonetheless, I tried on a blank FPS UE project and the projectile just bounces off the trigger box and doesnt trigger anything. The component I have to add is a collision box, right? Or is it another kind of component?