When an actor has components that have some offset and we click on them, it selects their parent actor. Is there some way to make them non-selectable?
For example, I have an actor with Particle System component. These particles fly quite a long way from their parent actor and they obscure other actors in level. So when there is e.g. a smoke particle flying around and I want to click on a stone asset, it selects the parent actor of smoke particle, instead of stone - because smoke particle obscures it.
Quite cumbersome when we have a lot of particles flying around.
Edit: I mean a regular in-editor selection by left mouse button.
Update: Moved to Using UE4, since it’s more an in-editor workflow question.