How to make non physics mesh float?

How would I go about making a non physics/no collision mesh float? I want it to subtly move up and down in almost a bouncing fashion. Is this possible through blueprints?

Something like this, maybe?


Thanks a lot KorkuVeren, that worked!

Try playing with the values a bit (if you copied node for node). You should be able to get the exact effect you want this way.

Also you can add more complexity and pseudorandomness to the bounce by combining sines and cosines in interesting ways.
substitute time for X in the below graphic. Also both ranges go from -1 to +1, the green line has just been moved up for clear presentation.

Indeed I was able to tweak the effect to my liking. Thanks!
@Vailias - I’ll give that a shot. Thanks for the tip!