In the attached videos you will see that in one case the lower quality particle effect follows the motion due to mesh animation very well, while the higher quality effect does not.
The first is a simple Niagara FX created with Fountain template and particles created with sprites, while the second is still a Niagara FX but created with a 3D Gas Container.
Both are spawned with UNiagaraFunctionLibrary::SpawnSystemAttached()
to attach them to a socket created in the mesh skeleton.
How can I make the 3D Gas move like the simple fountain?
Here the videos:
Niagara 3D Gas: https://drive.google.com/file/d/1bv2T5Phy-crdO9x3tVnvpsELo1V2K-b8/view?usp=drive_link
Niagara sprite fountain: https://drive.google.com/file/d/1bw5Pf62SVS16yQ-8xZv5EhTqz0_8PZr6/view?usp=drive_link