How do you make a nested context menu like in windows?
I’m guessing that I could create a new widget by the side and align it.
But is there a more practical way of doing it? Does unreal already handle something like this?
How do you make a nested context menu like in windows?
Hey there @bostonDownamics! This sounds like a job for menu anchors! This is generally how I’ve seen others handle context menus. I tend to make a new widget for mine, but with nested context menus it’s likely necessary to use the anchor. Hope this helps!
Menu anchors documentation:
Other resource thread: