so i’m making a new Platforming Engine in the Unreal Engine with physics similar to a certain blue hedgehog (e.g running up a curved slope onto a wall or through a loop)
I got all the other physics working, but I just don’t understand what I need to do here to be able to run through a loop (I have the mesh from a vehicle advanced template)
according to people, it requires maths, line something or other and stuff like that, but I don’t understand a thing about that, all I’m good at is using Boolean Variables to my advantage. but I generally don’t know what to use here, can anyone help out?
BLUEPRINT PROJECT 4.17
THIRD PERSON PROJECT WITH 2D LEVELS AS WELL