So I have a scoring system set up where over time the score climbs It works good but It doesn’t stop when the player is killed. I thought using a branch with the condition “Is dead” and false being true making it climb would work but when I call the Is dead from the blueprint where my character is killed, the target won’t accept me referencing the blueprint where the player is killed.
I’m not sure what I’m doing wrong or what I need to do to fix it but I can’t think of anything else. I need help.