I was looking into making a world map widget for my game and came across this component. I’ve set up everything for the capture but the texture that I got from it is completely unreadable. Here it is:
As you can see, the only walls you can see are the ones without the material (grey/white-ish). All of the other walls have a black material on them and they are very not clear on this texture. Also, some elements like explosive barrels are being shown and I have no clue how to turn that off. I’ve seen a flag for Static Meshes but if I turn that off then I can’t render the walls. Is there any way to ‘filter’ what is rendered based on the blueprint class? I’d want to disable stuff like chests, explosive barrels etc… from being shown in this world map. So all in all, is there a way to clearly show walls and the floor without any other cluttering on the map?