Hello everyone, I come to get advice here about optimization on Unreal for low-end PCs, indeed, I sell games on Steam and others and I have a large refund rate of about 30%, I also had negative feedback from those who have low-end PCs, I tried to optimize everything at best, nanite, LOD, static light, shader reduction, foliage shading disabled, texture reduced to 512 or 1024, but even with all that, the frame rate drop is major on some PC under 20 or 10 fps and therefore the game unplayable; would you have any tricks in order to resolve this ?
PS: I don’t have any lights in the scene because I’m using ULTRA DYNAMIC SKY ! I tried to test my game on a lower PC without this plugin with only a directional light instead of, but no difference !
Without seeing everything that is in the game, it’s difficult to pinpoint what may be causing the problems. I would definitely recommend testing it with a more limited system and monitor your frames from inside the engine. Do you have an a lot of high quality assets in the product and if so are they optimized? There’s a lot of steps you can look at to improve your game performance. Some things will require you to sacrifice certain visuals/graphics and some don’t. Your situation really will depend on which assets are causing the problem.(If there’s a lot of high quality assets, tons of foliage, any kind of bloat in general) There’s a lot of good information in this link Maximizing Your Game’s Performance in Unreal Engine as well. I’d start there. I hope that this is helpful!