Hello, thank you for looking at my question.
I would like to know how to make my projectile object follow the linetrace path.
For example, I have an Actor AI who shoots a fireball. I made the fireball in Niagara, and I added a projectile movement to it so the projectile shoots through the air with no problems.
After this I made my AI do a linetrace and break the hit result on my Player character, with no problems.
I added spawnactor so the fireball shoots from my AI character, but of course it will just shoot in a straight like from my AI.
Now I would like to tell the fireball to follow the line trace so it shoots at my Player character position. I want the fireball to always fly at my Player Char so I can jump over it to dodge it mid air or something like that.
In simple terms, please tell me how to make anything (ex, MESH) follow the path of a linetrace.
Thank you in advance!