How to make my Model Texture Not Blurry?

I’m trying to import my model I created from Blender and have fully textured it and rigged it, However when I import it to Unreal the textures become blurry

Granted, I’ve already setted the textures to their desired outputs such as turning,

MIP Gen Settings - NoMipmaps
Texture Group - 2D Pixels
Filter - Nearest

But, Despite doing everything the model still remains blurry?, How do I make it not blurry

What resolution is the image?

The Resolution Size of the image texture is 128x128

But, The aim of the model I’m going for is sort of like those vhs retro low poly texture look

Got it, 128 is still waayyy small for painting even simple facing details like this. Id recommend bumping it up to 512. Wich is still pretty low res compared to most games sporting 2 - 4k texture sizes. 128 is a size more for foliage sprites or detailed particle systems in a game emulation retro graphics