I’m trying to import my model I created from Blender and have fully textured it and rigged it, However when I import it to Unreal the textures become blurry
Granted, I’ve already setted the textures to their desired outputs such as turning,
MIP Gen Settings - NoMipmaps
Texture Group - 2D Pixels
Filter - Nearest
But, Despite doing everything the model still remains blurry?, How do I make it not blurry
Got it, 128 is still waayyy small for painting even simple facing details like this. Id recommend bumping it up to 512. Wich is still pretty low res compared to most games sporting 2 - 4k texture sizes. 128 is a size more for foliage sprites or detailed particle systems in a game emulation retro graphics