Hey so I’ve been trying to make my packaged game work better on low end pcs so my friends can play it. I have a pretty powerfull computer so it runs fine on mine. any way the step I took to optimise my game was remove all unneccessary polys, import them as individual objects instead of my level as one huge a joined object, make the project settings scaled instead of maximum, and enable world partitioning. These were my results.
without optimising
cpu: 27%
memory 6.5gb
gpu:13%
with optimising
cpu: 15%
memory 6.3gb
gpu:100%
Does worldf partitioning use a lot of gpu? I just don’t know what would cause such a jump in gpu performance?
Thanks in advanced