I have created a simple drag mechanic that slows down a ball by simple adding a force to the opposite direction of the balls’ direction, when it slows to a certain speed I then stop the ball by setting its velocity to zero.
However; if the ball is still bouncing it looks very unnatural, see attached video link.
I’m using Set Physics Linear Velocity to ‘kick’ the ball and I’m only adding a counter force in X and Y axis. I also have gravity enabled.
How can I improve this?