Hey there!
So I’m making a very simple map where players have to go around collecting coins that are worth a set amount of points. First player to get to 200 points wins.
I want the coins to respawn after they are collected but to add a timer so it doesn’t respawn immediately. What I tried to do in Verse was the following
OnBegin<override>()<suspends>:void=
for (Coin : CollectibleCoins) :
Coin.CollectedEvent.Subscribe(RespawnCoinFunction)
RespawnCoinFunction(InCoin : agent)<suspends> : void =
Sleep(20.0)
# Respawn the coins here
The error I’m getting is the following:
“This function parameter expects a value of type agent->void, but this argument is an incompatible value of type type{_(:agent):void}.”
Apparently I can’t use a function with as a callback for Subscribe but I’m not really sure why. Can anyone suggest a better way to do this?
Thank you