How To Make Movement Relative To Camera Position

Hello,
i want to make my character movement relative to camera position, i’m new to UE5 and blueprints and i don’t know how to do this. Everything is okay until i change camera position.
Here is a video showing this problem

Also screenshots of my movement and camera blueprints:


ue5

Thanks. :sweat_smile:

I fixed it, the problem was Get Control Rotation - i changed it to camera
Now it’s working even when i’m changing camera position:

But now it is affecting character speed - can anyone help me with this?

Okay i managed to fix this too, the problem was camera’s vector facing into ground so instead of that i got camera rotation and called only for Yaw.
Screenshot below:

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