How can I make the material tile consistently, so the bricks in this example don’t get squeezed on the wall edges.
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I have found that you can fix this problem for simple shapes like a wall quickly by scaling. Say the mesh for the wall is like 50X30X10. In This case you cold make the wall 50X30X(10/6) for the 6 bricks on the edge texture then scale the last value by the 6 and the texture will stretch instead of squeezing more bricks in.
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