How to make material that changes from a texture to white over time?

The material is going to be used when you select something. Then I want it to “fade” over time to white. I’m guessing it’s quite simple but I don’t know which nodes to use. Would appreciate a screenshot if it’s not too much to ask.

This

will change from brick to white when you change the ‘amount’ variable.

The object needs to be a blueprint, with a dynamic material instance of this material applied the mesh. When the player selects it, the blueprint can change the ‘amount’ variable.

Ah. I was going to delete this thread because I found a solution that was satisfying. It slowly changes to white with time until it reaches the clamp value, which can be set in the blueprint. Thanks anyway.

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