The material is going to be used when you select something. Then I want it to “fade” over time to white. I’m guessing it’s quite simple but I don’t know which nodes to use. Would appreciate a screenshot if it’s not too much to ask.
This
will change from brick to white when you change the ‘amount’ variable.
The object needs to be a blueprint, with a dynamic material instance of this material applied the mesh. When the player selects it, the blueprint can change the ‘amount’ variable.