How to make MASS crowd to go to target location specified by player using blueprints

I’m using mass plugins to create crowd in UE 5.4. It’s all working good with massEntity config and state tree. I’m using EQS spawn points generator to generate points in mass spawner. Now, I want my crowd to go to a target location specified by player. I’ve seen some documentation which mentions massMoveTarget to achieve that but that uses mass processor and C++ coding and I was hoping to achieve it using blueprints as I’m very new to unreal and have no knowledge of c++.
So, is there a way where I can direct my MASS crowd to a target location with using blueprints only or is it not possible yet to do that as the blueprint wrappers are not available for all the mass fragments and query?
Any leads would be appreciated. Thanks!

You won’t have any luck trying to do MASS related logic in blueprints, c++ is required for anything more than just ambient crowds. As far as i know you still have to write your own processors for pathfinding, attacking etc. Essentially MASS is just a data oriented framework for managing crowds of entities.

X15 has a good resource for learning MASS in Unreal :
Mass Entity UE5 Mass | X157 Dev Notes

Apparently 5.6 is adding more functionalities to MASS AI but i have yet to try anything with it.

If anyone finds this erroneous feel free to correct me, i do not have that much experience with MASS since digging into the Matrix Demo a while back.

Thanks @VRochasALTEN. That’s certainly informative. I’ll go through the link as well.

Also, I’m a bit new to this so this may sound silly but does that mean it cannot be done using state trees too, by creating some kind of custom task?