I have a bunch of Mass AI entities and would like them to avoid static meshes. I’ve added Avoidance trait and Navigation Obstacle trait which works for local avoidance between entities, but I can’t figure out how to make them avoid static obstacles on the map.
I tried adding NavMesh but it doesn’t respect the NavMesh edges and I don’t want to use pathfinding for each entity.
Hi @Januxor ,
I’m sharing some documentation and videos that might help you achieve what you’re trying to do!
Documentation
Nav Mesh Modifiers
Hope it helps!!