How to make loading between maps with actual progress bar

Every tutorial i see on YouTube it always shows how to either make transition from one level to another without loading screen or with static loading screen so is there any way to make loading screen with progress bar and make that widget fade away after loading is finished without using delay function.

I don’t think you can make a real progress bar, unless you’re prepared to do it in CPP.

It’s because in blueprint, the level streaming nodes don’t tell you how much has loaded, just yes or no.

You can make something that looks like a progress bar, just goes across the screen and gets slower as it moves to the right. When the level has streamed, you just fill in the rest, and set the level to visible :slight_smile: