So i want to be able to make headshots deal more damage but when i try to get bone name it just dont want to work because capsule goes into the way i tryed putting capsule to ignore camera and visiblity but than line trace just go trough whole enemy and doesnt hit the player mesh even tho i put collision of the mesh to block camera and visibility.
- create a new
Ignoredchannel:
- ensure the mesh blocks it:
- when you trace, trace on that channel:
More about collision:
https://www.unrealengine.com/en-US/blog/collision-filtering
Technically, you do not need to create additional channels, you can play with the existing ones once you wrap your head around how collision filtering works. Example:
It works only sometimes and never hits the head bone
Ok never mind it works now


