Hello.
I am trying to create a keypad in a way that does not use widgets in my game.
I want the code to be displayed when the button is pressed and if it is the same as the expected code, a “success” message will be sent.
However, in the process of making it I have discovered various problems.
① on begin coursor over event is not working well. The response is sent when the mouse is pressed, not when it hovers over the actor.
② the code does not start to appear when the button is pressed.
The video you referenced and my BP are as follows.
Video for reference
My BP
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