How to make Key Pad System in UE5??

Hello.
I am trying to create a keypad in a way that does not use widgets in my game.
I want the code to be displayed when the button is pressed and if it is the same as the expected code, a “success” message will be sent.
However, in the process of making it I have discovered various problems.

① on begin coursor over event is not working well. The response is sent when the mouse is pressed, not when it hovers over the actor.
② the code does not start to appear when the button is pressed.

The video you referenced and my BP are as follows.

Video for reference

My BP

Translated with DeepL.com (free version)

My apologies. It seems that the widget was in the way and was not responding to click events, etc.
Resolved.

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