Hi, Don’t know your project but I would suggest some improvements, and how I did on my projects.
First of all, I allways do that kind of blueprints with counters instead of booleans, because maybe you can have more than one player (AI, or stuff that overlaps) which can activate your begin/end overlap event too, and cause undesirable behaviour (I uploaded a pic that exlain this).
Using matinee sequences its ok, but u can also try with timelines, so you can control when the closing and opening animation starts and ends and you don’t need delays.
Hi,
i have question about my blueprint i made. How to make it easier and better. It open doors when is trigger overleape by player when not anymore then doors close. But if player overleap it and then instantly leave that area then should do full animation of open and after that should close doors. I worked on it for 2 hours (I am totaly beginner with UE4 and programming).Here is the blueprint that work fine but i think there is much easier way to do it. Hope u understand what i mean. Thanks.