Hi I’m starting a new project on unreal engine 5 and using the new enhanced input subsystem.
I’m wanting to make something that works exactly like the input key selector widget but also “listens” for axis’s from a mouse, gamepad joysticks, flight joysticks, and racing wheels, pretty much any axis.
I’ve messed around with some blueprint coding myself but haven’t managed to find a decent way to do it. Does anyone have any ideas of how to make something like this? Let me know, thanks.