How to make input key selector widget "listen" for axis's from mouse, gamepad, flight joystick or racing wheels? Or make custom input detection that functions the same?

Hi I’m starting a new project on unreal engine 5 and using the new enhanced input subsystem.

I’m wanting to make something that works exactly like the input key selector widget but also “listens” for axis’s from a mouse, gamepad joysticks, flight joysticks, and racing wheels, pretty much any axis.

I’ve messed around with some blueprint coding myself but haven’t managed to find a decent way to do it. Does anyone have any ideas of how to make something like this? Let me know, thanks.

Hi, did you ever find a solution for this? I’m having the exact same problem.