Hi all UE4 Citizens. Its my first ever question, for the first thing that I tried to do for myself.
I was following along the official basic tutorial of Unreal Engine
[you tube link][1]
And basically we has a blend state and we made a third person controller run around. However I noticed that the blend state for the locomotion had no effect because the Input axis we set up in project settings were always either -1, 0, or 1. So in essence we were always moving at top speed, or no speed. which made the blend state useless.
Maybe there are better approaches to fix this. However I want to have my Input Axis Lerp through range of [-1, 1]
or something like that. I did not find that property. So I decided to Blueprint it.
Placing aside the fact that I am not the most organized blueprinter. It sort of works. But I feel it shouldn’t be this
Complicated.
Is there a property to make the Input Axis smoothly lerp from [-1, 1]. So that the blend state of idle_walk_run can actually transition?