Hello! For a video game design class project I’ve decided to try infinite terrain but when looking for a tutorial or guide on how to go about doing it(so that I fully understand it and not just magically find a way to do it), I draw a blank. Do any of you know of a tutorial that teaches how to do that? All I want currently is infinite flat land, nothing more, nothing less. Please and thank you ahead of time.
Hi. Check out procedural mesh component, You’ll probably need to make chunk based terrain. For mountains i would recomend simplex plugin https://forums.unrealengine.com/showthread.php?94847-Plugin-Simplex-Noise-1D-2D-3D-4D-Fast-Perlin-Noise-Version
My first infinite world was based on hierarchical instanced static mesh component(it’s easier, but it’s minecraft like terrain), but procedural mesh component would work much better.