I’m not sure how to do this, I have tried making low poly models but they never look as good as models in commercial games ( batman Arkham knights menu screen for example, everything is crisp and clean looking and all the edges look sharp ). I think it’s gotta be something to do with the way I’m creating my normal maps. up till now I have been using zbrush to generate my normal, but even on models with massive polycounts, the normal maps look bad, really bad. if you zoom in close on the model, the lines are all bumpy and uneven as is the surface of the model and none of the details look very sharp and clean. Any suggestions as to how I can make better low poly models or normal maps? here’s a couple of models I made, I really like the style of these models, but I think trying to create low poly models of them and retain any detail is going to be a real chore, any kind of advice is appreciated.
these are the models I want to make low poly versions of, these are high poly models rendered in keyshot, I would like to have them look pretty much the same in unreal engine, is that even possible?