I want to make a game where you fight guards as a team (all players in 1 team ) where if you eliminate 10 guards you win, you loose if you runout of respawns or timer ends
How do I make the game end mechanics for this
Pls help im a beginner i tried doing it myself but when run out of respawns and die the game still shows victory for some reason 
A solution without verse would be nice as I dont know verse
But if it can only be done with verse then fine I will try that if someone provide me the instructions 
Hi EagleEye,
This is a good idea for a beginner system/mechanic.
So everything is working except the screen when the game ends for running out of respawns?
Does the âYou loseâ screen appear when the game is lost from the timer running out?
A quick idea: An âEnd Game Deviceâ with âWinning Teamâ set to Team Index 2 (I assume the bot team) - Then call that specific device when respawns run out.
No when the timer runs out it used to shows victory⌠and it would be great if u can give me the correct options for configuring island settings and end game device because I am starting from scratch as I tried messing around and broke it moreâ
And btw I actually tried the end game device while I was messing around but it didnât work (most probably because of some other conflicting issues i probably made while trying out different settings) thatâs why I decided to start from scratch as I dont know all the options i changed 
And I also found this from the documentation for end game deviceâŚas I have all players in team 1 and no players (only guards) in team 2 how can I set the game to give victory to team 2 and make team 1 loose?
And also what is this option in island settings, can I use it in any way to fix my issues(i felt this option might be related)
Good find - the âRequires team to have at least 1 playerâ is probably relevant. (Bots do not count as players)
First off - I needed to set âGame Winner Display Timeâ in Island Settings to something other than 0 (default) to even see this screenâŚ
As a simple test I have an End Game Device wired to a Timers Success(finished) event.
The âTeam Index 2â idea I posted above does not work - It shows Win screen when timer runs out⌠(Probably for the ârequires at least 1 player on winning teamâ reason)
Changing teams to âcooperativeâ does not change the win screen appearing. (Although you should probably use this setting for your island since you want all players to be on the same team)
Another problem: Setting âEnd Game Calloutâ on the End Game Device to âCooperativeâ or âPlacementâ still just displays the âVictory - You winâ screen.
The best I could get with using "End Roundâ instead of âEnd Gameâ in the device was a âDrawâ screen.
So, I donât know if itâs possible to work around this âOne player must be on other teamâ restrictionâŚ
I have a fresh idea/solution though - with a âCustomâ Post Game type in the End Game Device - you can customize the text/animations/color to let the players know they lost.
I tried this by settings victory text to you loose and another device with you win but what happened was when playing with other players (2 players) the game shows âyou placed 1stâ instead of âyou wonâ ,the defeat text is fixed. if you want i can attach a screenshot of island settings and end game device
And btw the game is not set to cooperative i have set 2 teams in islan island settings and transfer players to team 1 by connecting a class selector device with the player spawners
Hm, in the context of playing with other players - this might be a bug that only manifests in a non-live island session. (Only visible in a private version)
The âYou placed 1stâ sounds like the End Game Devices âGame End Calloutâ is set to âPlacementâ - If it is actually set to âYou Win/Loseâ then creating a bug report might be the path forward.
Something else to consider - this device might be extra-janky because itâs been around since Creative 1.0. (Some differences in Rounds/Games exist in UEFN maybe, so thatâs why differences/bugs might be seen when an island is âpackagedâ to a private version)
I did the playtest by uploading a private version and it is set to win/loose in end game device .
And also is there any other way to put all players to team 1 even when team index=2(number of teams) and team size = dynamic in island settings ? Because in this game i want all players to spawn into team 1