I’d like to know how to make fur with the new Plugin Groom in UE4.24, I got an error when I bind Groom to skeletal mesh. What should I set to make the animation support skinning?
I’m curious about end performance on this compared to the more used shell technique, if/you find an answer.
The ue4 documentation is still sporadic at best, unfortunately lacking content examples to poke through, afaik. (But I haven’t reviewed the content example files in a while).