How to make Functional Tests appear in UI without restarting?

I’ve recently discovered functional tests in Unreal, I seem to be having some issues, however. When I add a new functional test (blueprint) to a map it doesn’t appear in the automation window until after I’ve restarted Unreal. The same counts for when I try to rename the tests, their old name stays. However, if I removed a level it does register it.

Additionally, functional tests (or at least blueprinted ones) only get registered by the UI if they’re in a level prefixed with “FTEST_”. Is there a way to circumvent this requirement? I’d prefer not having to rename all levels to have that prefix or keep around multiple copies of the same level.