Hello everyone, I made a little platform 2D game and I bought some mistakes about it. I’m using version 4.18.3.
It is not active when I activate the “Fullscreen immersive” button. My phone is Vestel Venus V4 (android 7.0) and of course not on the supported phones list. ([if you want to check list click here][1])
I think I can fix it manually by writing code but I don’t know which files I need to organize.
- How do I change which java files in the project?
You can do it in your game activity if don’t need another one.
As for the splash screen, check what image do you have in Build/Android/res folder, if it is wrong, then delete folder Build completely.
I tried what you said but when I launch to device, I checked the ue4 code and ue4 deletes the code. this location – >…\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java
I think I need to get the apk output android studio but it doesn’t make sense for me to do it again for every bug.
For the second problem, I did what you said and I checked. I need to write SplashScreen in java with SplashScreen.java file for the solution. I didn’t own my phone when I deleted and reloaded the Build file.
-Is there a way I can do the splash screen with a widget? It would be better for me.
You can’t modify those files directly since they are modified each time you build your game. You need to use a combination of ubt and apl. In your game.build.cs you need to add apl file like this:
I apologize for the late reply, I was ill.I created the project with blueprint. So I couldn’t find the build.cs file.I made an arrangement like the one pictured below, but I didn’t achieve it.