Hi
I have to create an Actor that saves images of the camera on the server side.
If I’m calling the RenderTargetResource->ReadPixels() that is on the SavePng() on Unreal Editor, it works perfectly. Pixels are read and images saved without any problem.
But if I run my game only on server mode (UE4Editor path/to/MyGame.uproject -server)
then my game fails when calling RenderTargetResource->ReadPixels().
I really need to read the pixels on the server side no matter if we have clients connected or not.
How can I do that? Is it possible?