Hello
I followed this tutorial Unreal Engine 4 Tutorial - 3D Health Bar (NPC's) - YouTube to make floating health bars above my units in RTS like game.
The bar is working propertly, but it’s causing problems with my selecting units algorithm, as widget component is being recognized as a part of the character, even out of it’s elements.
Can I make it transparent for function like GetActorsInSelectionRectangle or GetHitResultUnderCursor? (Or make those functions react to mesh/capsule only?)