How to Make flexible Variant Character system?

Low knowledge Scripting like myself want to make variant character system

-can easily Modified on toolbar (Skeletal Mesh, Costume, Status, Skill, Combat Or Move Animation)
-can Switch between Character ingame with Button
-Different Character Different Slot Equipment

I learn about Structure , Data Table , Parent and Child in Blueprint but don’t Know how to Execution

Any Sugestion or Youtube Tutorial?

Hey @bluesholms,

That is quite a lot to learn! While I can’t detail how to build all of that here, I can try to point you in the right direction for learning these systems.

The first thing I would recommend is this guide on creating UMG UI. This guide will walk you through creating basic UI elements.

Then, look into this documentation on working with modular characters in Unreal. This approach lets you build characters by component which can be great if you want to mix and match armor or clothing sets.

Finally, look into this article on bone sockets to understand how to attach and detach equipment on your character. When you have read through all of these, try to combine them - maybe stick a sword in your modular characters hand, and bind changing that equipment to a button you make in your UI.

Good luck, and I hope this helps get you started!

1 Like

I love that article, straight forward Instruction . Read that before posting Q&A
May somebody have specific Experience on my question (still hope like a domestic cat)
must be learn de basic like myself .

Thank you, Mod