I’m doing lyra based fps games.
I drew the camera closer to the head and hid the head mesh. The problem now is that my hand animation cannot follow the camera. I need a lot of hand skill animation, It is impossible to do Aim Offset animation for every one. How can I simply implement Aim Offset?
Hi Kether,
Do you get any better results after following this tutorial?
This Removes Lyra’s Camera Override
1 Like