Hello, im new with unreal. I’m making an FPS where i kill some zombies. I want to make lose them the control of their body whent they die. It is possible thay to make them fall down under the gravity effect losing the rigidity of their body? Thanks
This is called ragdoll. You have to setup a physics asset and set up some limits for all those bones. Like this: Biped ragdoll problem - Animation - Unreal Engine Forums - Otherwise those bones would rotate in all directions which looks unnatural - even for a dead zombie. Afterwards you could let your zombie … die… uhm again… via some isReallyReallyDeadNow? → SetAllBodiesBelowSimulatePhysics in your character BP to true.
Thanks so much!!
Perfect It’s what i was searching