How to make events in a game?

Hi Eothingas,

My advice to you is to take a look at the ‘Blueprint_Communication’ map in the Content Examples project.

General idea is that in your “BP_Door” Blueprint you’d have an ‘object reference variable’ (of type BP_Door) that you could then make editable and set it to the other door. (And call “Lock” custom event on specified door)

Hope that helps

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