Howdy folks! I am making my first game in Unreal. It’s a little spooky horror game about a kid left home alone and he starts to hear noises and things.
I was wondering if there is a way to set up sequential events. Essentially; do one mission and then all the stuff for the second mission happens. For example he first needs to check the noise outside the window, then once he has figured out that it was a bird he THEN needs to go and lock all the doors. However when he locks the first door it locks but when he locks the second door then the first door becomes unlocked.
I have looked all over but I seem to only get tutorials on how to do things in sequencer for cinematics. Is there a way that I am missing?
Thanks so much