How to make emmissive jpg material without washing out image?

Hello! Can anyone tell me if its possible to make an emmisive material without washing out the texture and colors? I want to have the screen look close to the textures colors if there is any way to cheat that I am also open to it.

This is just an unlit material with emmisive at 1.0. It has to be set very low to keep the colors correct and then there is little to no light emmision.

I have some of the screens set up with ambient video textures and those do not seem to wash out the same…

Thanks!

hi , is this what you want?

You can also try the Holdout Composite component. Attach it to a mesh and it will keep the original image.

image

Media IO Holdout Composite for Video and Emissive Materials - Unreal Engine Public Roadmap | Product Roadmap