Hello!
I am working on a project where the player plays a wolf-dog character. I’m trying to set up the scent vision, and am having some trouble.
I’ve made the Niagara Emitter System, NS_Scent_Effect
It takes its color from the NPC’s Blueprint, so NPC_James’ NPC_Scent_Color
I’ve set up the enhanced input, and when I tested by having it fire print to confirm it took the V input it printed that it had.
What I’m trying to have happen:
when I/the player press V, the emitters become visible. When I/the player press V again, the emitters become invisible.
What’s the best way to do this? I’ve tested that the emitters work and take the NPCcolor (as can be seen with NPCs one, two, four, and five)
Thanks for the help!



