I just want to know how i can implement this feature like in the video…
Video:
I made some minigames in unity with c#…
I dont know if c++ is similar to it, but I can improve myself in it.
so… u know how to do it?
do you know c++?
are you comfortable modifying the engine source code?
if not then you probably wont be able to accomplish this. to my knowledge its not possible to do in blueprint, the blueprint seen in the video was using custom c++ functions.
a similar method is mentioned in the comments of the below link
nope i dont know how personally. ive tried it in blueprints and know that doesnt work and ive seen several examples done in C++. ive also seen the topic come up a bunch of times on the answerhub with no definitive answer or resolution.
oooh… okey
Thanks anyway.
(I think) this link provided a project file to something similar, it might help. UE4 Planetary gravity test - YouTube
interesting,i’ve seen the video, looks like a gravity sphere but I’m going to check it out, Thanks.