Hello everyone, I’m trying to do dreads like the ones used by the character Drongo from the Game Paragon, to do so I’m using the physics Asset do UE4, using a skeleton and a mesh for the dreads, each dread has 14 bones and I do a body for each one of the bones. I tried to use all the constraints (Hinge, Skeletal, etc), also tried to mess with projection settings, angular limits and damping, removing the collisions, setting parent dominates. It improves the behavior but stills pretty bad.
I’m doing like this:
My Angular limits:
The behavior without collisions are much better. But I need the collisions.
Does anyone knows what could be happening ou has any suggestion?
Thanks a lot.