I’m trying to make double pistols for my game character. I have gotten to the point where my character is holding 2 pistols one on righthand and other on lefthand.
I can’t find any 2 pistols aiming/shooting animations, so I thought maybe there is a way to make it using just 1 animation on hand and then maybe duplicating it to the other hand if that’s even possible or editing the onehand aiming animation but I’m not sure which way to go
Allright so let’s say you always start shooting with RightHand
Then in the beginning bIsLeftHand = false, if player continue shoot then bIsLeftHand = true. This will always loop.
You can do bIsLeftHand = false or true in your scripts, there is also a FlipFlop node that switches a bool everytime it runs maybe you can use that and assign its isA to bIsLeftHand
I mean so each hand holds a pistol and you can fire them simultaneously like burst but the animation i have currently is only for the right hand so mirroring it to left the hand leaves it from the right hand meaning left has now pistol aiming at enemy but right hand don’t, think of it like right side of the body is doing the normal animation and left side of the body is doing the mirrored animation simultaneously