How to make dodge Roll in Ue5 and use root motion


Hi there. I’m currently learning Unreal Engine 5 and trying to set up a dodge roll. I uploaded an animation from Mixamo, imported it into UE5, and enabled Root Motion. I then created an Anim Montage and set up the ‘Q’ key in the Blueprint. However, when I press ‘Q’, the character spins in mid-air instead of staying on the ground. Could you tell me how to fix this? Alternatively, if there’s another way to implement a dodge roll, I’d appreciate any suggestions. Thanks for the help!