I’m wondering if there is a way to make an effect similar to this in Ue4 (vray dirt map). Here’s an example image
This is not just a blend material, it’s applying the dirt in a predefined radius from each edge. In vray it’s a simple task to do. Is it achievable in ue4 without huge blueprints or mad-skills? This kind of effect is important in arch viz to increase realism. Thanks!