I’m trying to make something like the Resident Evil 1 puzzle where you have press the buttons on paintings in the right order.
On my game for example I have 3 differents painting where you have to press the switch on a specific order and then you go to the main painting where you press the switch. If you do the right order on the 3 before and then on the main painting you’ll have a animation showing something, if you don’t then it will reset the trigger. I have seen tutorials with switch int, with sequence int and stuffs, but I can’t figure out how to put this on my idea properly.
I’m using trigger to activate the widget blueprint that shows the button ‘yes’ or ‘no’
The level blueprint where is the trigger
And here’s the widget blueprint where is the button ‘yes’ or ‘no’
Is it possible to make this using widget blueprint and the level blueprint? I mean, making a connection between both of them?