Hello,
At the moment the table look like this and I have to manually expand them. Is there any C++ option which I can add to my data table ?
USTRUCT(BlueprintType)
struct FPlayerChoice : public FTableRowBase
{
GENERATED_BODY()
public:
// Text displayed to the player for this option
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Dialogue")
FText ChoiceText;
// The LineID to jump to if this choice is selected
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Dialogue")
FName NextLineID;
// Optional conditions for this choice to be available
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Dialogue")
TArray<FName> Conditions;
// Optional events to broadcast if this choice is selected
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Dialogue")
TArray<FName> Events;
FPlayerChoice()
{
ChoiceText = FText::GetEmpty();
NextLineID = NAME_None;
}
};