The construction script is just a constructor and so it’s setting up the default value. The On Chat Message is setting that variable to the new message, but you’re not updating the text render text. You may not even need the variable on this as all you have to do is get text render > set text > plug message text into text of set text node.
I have text that I am able to read via “Print String” but I have been trying for the past few hours to make that visible on an actor via a text variable.
Construction Script:
Event Graph:
I have confirmed that the text is making it into UE4 and I tested by making a second text variable and connecting it to “Set Chat Text” and it wasn’t updating so it appears my problem is in the Event Graph. I would be soooooo grateful if someone had a solution for me. Thanks in advance!
That fixed it! Thank you so much <3
Thank you to who?
What did you do to fix that?
Where is the “Set Text” node?