Hi everyone, im trying to make a timeline in unreal engine, but it has too many elements to just use the timeline node in the blueprints, i dont know if there is another method to create timelines that plays in realtime without loosing the control of the camera (like in the camera sequence) like for example in unity.
Can you explain what you’re trying to do?
Are you perhaps thinking of Level Sequences?
I think Your use of the word timeline may be misleading in the Unreal forum.
Timelines in Unreal are used to drive parameters over a set amount of time, not as in a movie sequencer. For that use Sequences
You then get sort of like a video editor with keyframes like Unity’s Timeline
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